Summer

Travelling Companion and I came to Alkmaar in the spring. It is interesting to be in a new place when the summer comes on.

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It’s just been old boats or ships weekend. Two hundred vessels moored in the city. People sat out on them into the night.

Like much of western Europe we’ve had record temperatures

P7240078.JPG(Cycling home, outskirts of Alkmaar, Thursday)

Too hot, said the guard at the gate of the research site where I work, when I cycled in. I wish it was 19°. Then you could have a barbecue? Exactly.

I found a couple of summer quotes.

The light in the town had been changing character during the spring. The dampness and the gloom of the autumn and winter hues were gone. Now the colours were dry and, with the white houses reflecting the light, even the indirect light when the sun was behind the clouds, shimmering and bright, it was as though the whole town had risen. In the autumn and winter Bergen was like a bowl, it lay still and took whatever came its way; in the spring and summer it was as though the mountains folded back like the petals of a flower, and the town burst forth in its own right, humming and quivering. 

You couldn’t sit inside in the evenings then. 

(Karl Ove Knausgaard, Some rain must fall, 2010/tr. Don Bartlett 2016)

In August, nothing happens [in the European institutions in Brussels] – with a capital N and a capital H. Even if something happens it doesn’t happen because everyone is at the seaside.

(Katya Adler, BBC Europe editor)

I’ve never been to Bergen, but I can vouch for what Katya Adler says about Brussels. At Reading Borough Council my boss stole my work while I was away on holiday. At Manchester City Council I did the same to my own boss, stepping into the role of organising the transport planning for our second Olympic bid. Summers at my current employer, the Commission, are more civilised; no such thing can happen here.

History games 8 – Plutôt mort que Perse !(Graeco-Persian wars, 492-479 BC)

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Some kind and regular readers of my blog don’t read these History Games posts. I try to help them avoid them by always having History Games in the title. Some people just don’t love games.

Still, my imagined reader of these posts is someone who doesn’t know about this kind of game and is willing to find out. As I go along, talking to this reader, I’m enjoying thinking about the history of history games and the geography of their invention.

Plutôt mort que Perse ! is the first “proper wargame” in this series. There are more to come. It is for two players; it has a movement phase followed by a combat phase; it has units, represented by cardboard counters, that differ in their movement and combat capabilities; it has combat outcomes that partly depend on a dice throw; it has supply rules (inadequate ones, in this case). The game is asymmetric: the sides’ military capacities and their objectives differ.

There’s a British tradition of making rules for figure wargames like DBA (History Games 7). Board wargames like this one, in origin, are American. The first board wargames company was Avalon Hill of Baltimore, Maryland. Its game Gettysburg (1958) was the first proper wargame. Avalon Hill more or less had a monopoly until 1969, when SPI, out of New York, began publishing bimonthly “Strategy and Tactics” magazines that included a game. S&T games were the board wargames I came across in the sixth form at school.

Vae Victis is a French wargames magazine, also with a game in each bimonthly edition, that started coming out in 1995. Unlike S&T, it is sold in newsagents. You had to cut out the counters yourself, gluing them together if they were double-sided. I bought the magazine regularly and rarely played the games. More recently the games have come with sheets of“die-cut” counters, like those of other wargame companies: these are easy to separate. You can buy the magazine with or without the game; I buy it with; but I rarely play the games.

Plutôt mort que Perse !  (Better dead than Persian) is a Vae Victis game, a strategic game of the Persian empire’s failed invasions of Greece in 490 and 480 BC. Opening the magazine I found I’d already cut the counters out, although I don’t remember playing the game.

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The game looks fine. I’m comfortable, from a historical point of view, with who you represent (the Persian king; the arguing Greek commanders). But it doesn’t work.

To win, the Persians have to occupy certain locations in Greece. Their fleet and army are stronger than those of the Greeks. In some constricted places (e.g. Thermopylae on land, Chalcis at sea) the Greeks, as defenders, can take advantage of geography and fight battles they have a chance to win.

Historically, the Persian army marched along the north coast of the Aegean and down its west coast, with the fleet sailing nearby. They had to negotiate constricted places and were eventually (Marathon, Salamis) defeated in them. In the game, though, the Persians can put most of their army on their ships, sail straight across the Aegean and land in the Argolid near the victory locations without needing to go to places where the advantage of their superior numbers would be negated. I don’t believe they could transport a big force across a sea like that, and if they did I don’t believe they could keep it supplied when it landed.

It didn’t take long to set the game up; it didn’t take long before I gave up. I’m afraid I have to give it one point. This blog is about games. If they don’t work as games, what’s the point?

Game Subject Designer Date Blog post Score/10
Plutôt mort que Perse ! Graeco-Persian wars 492-479 BC;  strategic Frédéric Bey and Nicolas Stratigos 2003 History games 8 1
De Bellis Antiquitatis 3.0 Ancient and medieval battles (with figures) Phil and Sue Barker 2014 (first edition 1990) History games 7 10
History of the world Civilisation Ragnar Brothers 1993 History games 6 4
Origins Evolution (human) and civilisation Phil Eklund 2007 History games 5 6
American Megafauna Evolution (animals) Phil Eklund 1997 History games 4 4
Evolution Evolution (animals) Dominic Crapuchettes, Dmitri Knorre, Sergei Machin 2014 History games 3 5
Эволюцияи Evolution (animals) Dmitri Knorre 2010 History games 2 1
Primordial Soup Evolution (amoebas) Doris and Frank 1997 History games 1 3

A long weekend in Dunbar

people tables stern from above blue ferry Ijmuiden 719.JPG

Travelling Companion and I have been visiting Sister in Dunbar, Scotland.

When we lived in Brussels I would go to Edinburgh, North Berwick or Dunbar on the Eurostar to London, then the day train or the night train north. Travelling Companion came this way again, because she had a couple of days’ business in London.

I tried a new route. On Thursday I left the research site and cycled with a colleague to have lunch at the beach café at the village of Petten. Then I left my bike – not my best one, but one I brought to the research site for this purpose – outside the Spar shop in the village and caught the bus to Alkmaar; the train to Beverwijk; and the bus to IJmuiden. From there I walked along the great IJ canal to the ferry terminal and caught the overnight ferry to “Newcastle”. On Friday morning I walked through North Shields, where the boat actually lands, to the metro station. Near the metro station I could at last buy a copy of the Times. Then, a metro train to Newcastle Central station just in time to catch my train to Dunbar to be met there by Sister.

Wallsend station Newcastle 719 latin metro train.JPG

The metro serves Wallsend station, “Where Rome’s great frontier begins” and signs are in England and Latin.

The whole thing took 24 hours more or less dead on, all pleasant except for a rush – which I now know how to avoid – between getting off the ship and getting the Dunbar train.

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IJmuiden has great-looking infrastructure,

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but was more run down than I expected.

houses North Shields ferry Ijmuiden-Newcastle 719.JPG

North Shields was grander than I expected. Both looked good from the boat:

island Ij estuary lighhouse mole industry energy PV tank traps.JPGIjmuiden

arriving ferry Ijmuiden-Newcastle 719.JPGNorth Shields

– this is a pleasure of taking the ferry.

men chairs bar ferry Ijmuiden-Newcastle 719.JPG

Sister says that getting on the ferry feels like the start of the holiday. I can see that particularly going in this direction: the euro is used on board, the time zone and the sockets are continental. I seemed to be the only single person on the boat.

Now, in Dunbar, London feels far away. Nicola Sturgeon is the politician that people mention most.

Hope Judith's house 719.JPG

Our old walking friends R and B came down from Edinburgh. With Sister’s friend A, Sister’s noble greyhound, and A’s labrador we all walked beside the golf course, on the beach and in the town. In the distance we could see Torness nuclear power plant.

lighthouse nuclear power plant energy from Dunbar 719.JPG

We came back to Sister’s for a barbecue of corn on the cob, prawns, halloumi, tuna and rhubarb syllabub from the garden. Greyhound took herself off to the sitting room on her own. It was about warm enough to sit out.

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We asked ourselves whether there are children who are better than their parents in the same art. Rufus Wainwright, I asserted. Maybe Martin Amis, though on reflection I don’t think so – Lucky Jim is one of my favourite books. In any case, the others like neither the son nor the father.

Now it is quiet Sunday morning. Greyhound resents me sitting in her seat in the sun room. Later, Travelling Companion and I will set off to undo, step by step, my journey here.*

_________

This makes me think about another of my favourite books, The woman in the car with the glasses and the gun by Sébastien Japrisot.

 

History games 7 – De Bellis Antiquitatis (DBA) – Rivers and Gardens of Babylon: The Near East in the 8th Century BC

DBA Portsmouth 519 my Assyrians moving troops.JPG

As well as History of the World (History games 6), I have two other “Civilisation” board games: Through the Ages and 7 Ages. But Through the Ages, when I looked at it, is more of a parlour game than a history game. 7 Ages is a hard core history game, by the Australian Design Group; but I found that I’ve mislaid the pack of cards that animates it. I wouldn’t play the one; I couldn’t play the other; and skipping over them both, I have now entered the territory that “proper” wargames cover.

I’m not so sorry about this. If, though, emptying removal boxes, I find the cards for 7 Ages, I should still play it if it has a later scenario that would fall in chronological sequence.

The first truly historical game I have is Call it Qids – A wargame of the Battle of Qadesh (1274 BC) (by Ian Russell Lowell of the UK’s Society of Ancients; 2012).

This is a tactical game. Wargames are conventionally described as tactical, operational or strategic. Tactical games depict battles; turns are measured in minutes or hours. Operational games depict campaigns; turns are measured in days or weeks. Strategic games depict wars; turns are measured in months or  years.

This is a blog about board games. But I rarely play tactical board games because in my opinion, “figures” games are better – tactical games that use model soldiers.

First, this is because while the maps that board games use are great for the operational and strategic level – you can imagine commanders looking at them, or at least having a mental picture of what they are doing that corresponds to one – figures give a more satisfying representation of an individual battle.

(Incidentally, for the ancient period, that remark about operational and strategic games may not really hold true. Mary Beard, in SPQR – A history of ancient Rome (2015), writes that [T]he Romans did not plan to conquer and control Italy. No Roman cabal in the fourth century BCE sat down with a map, plotting a land grab in the territorial way we associate with imperialist nation-states in the nineteenth and twentieth centuries. For a start, simple as it sounds, they had no maps. What this implies for how they, or any other ‘precartographic’ people, conceived the world around them, or just over their horizons, is one of history’s great mysteries. I have tended to write of the spread of Roman power through the peninsulaof Italy, but no one know how many – or realistically, how few – Romans at this date thought of their homeland as part of a peninsula in the way we picture it.)

Second, like chessboards, the maps used in board games are cut up into spaces that structure how units can move. Hexagons (“hexes”) are the commonest. I find this simplification of reality to be fine in strategic and operational games, but it jars in tactical ones, where subtleties of unit facing matter. In figures games, turns can be of any amount; in board games, they have to be in multiples of 60°.

I’ve decided, therefore, that the project this blog will describe is not “Playing all the history games I have in chronological order”. It is “Playing all the operational, strategic and civilisation games – plus tactical games that I fancy”.

I didn’t fancy Qids. This gave me a chance to play some games using my favourite set of figure rules: De Bellis Antiquitatis, known as DBA. I could do this without infringing chronological order because by a nice coincidence, the next figure wargames tournament I went to, organised by the Portsmouth and Allied Wargames Society in late May, had as its theme The Rivers and Gardens of Babylon:  The Near East in the 8th Century BC. I don’t have any boardgames set between 1274 BC and 800 BC, so chronologically this was perfect.

The tournament used the third edition of the DBA rules, written by Phil and Sue Barker. Phil Barker was a founder member of the British “Wargames Research Group”, which published complicated rulesets that I grew up using. In the early 90s WRG came out with the first edition of DBA, a reversal of this style. No fine distinctions between types of weapons and armour, no morale tests, no keeping side notes of a unit’s losses, every army composed of just 12 “elements”. I used these rules when they first came out and came back to them with pleasure around 2010.

 

 

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To Portsmouth I took an early Neo-Assyrian DBA army (on the left). My elements were two heavy chariots, two light chariots, two ‘fast blades’, four ‘fast auxiliaries’,  skirmishers and a Horde. We fought five battles in an afternoon. (I won two, lost three and came down near the bottom of the table; last time I fought with the Assyrians I did just as badly; I enjoyed it nonetheless.)

There are two mechanics at the heart of DBA.

First, when it is your turn you throw a dice to determine the number of moves you can make. Each point on your dice allows you to move one of your 12 elements – or, if you have managed to keep them formed up together, a group. The stresses of combat, some units hesitating, others pressing forward, tend to break your nice groups up and reduce your ability to manage your army in a way that I find “realistic”.

Second, combat has a side of scissors, paper, stone. For example, cavalry will make short work of skirmishers; elephants will usually beat cavalry; but skirmishers can tie elephants down indefinitely, distracting them from the rest of the battle.

The game is quick – 5 minutes to set up and 45 minutes to fight a battle. (Of course, you first have to paint the model soldiers – but Mr eBay does this for me. This means that I am not quite seen as a proper wargamer, like the son of old friends who used to hang out with skateboarders and photograph them but did not skate.)

For me, DBA is a lovely game. People say that luck plays a big part. Maybe – but I never win the tournaments in which I take part (though I usually do better than at this one); and the people who do win are often the same.

In the weak sense of “looking” historical, people say DBA doesn’t look as good as games with more figures, and I agree.

DBA Hydaspes Amsterdam Sixshooters 519 Mark.JPG

This picture above shows a bigger game I took part in the following week at the Amsterdam SixShooters club, a refight of the Battle of the Hydaspes (326 BC, Alexander the Great vs. Classical Indians) – again we used the DBA rules, just with three times as many elements on each side. (As Alexander, I lost.)

In the strong sense of historicity, it is clear who you represent – the general commanding your army. Perhaps you have a little more control than your historical counterpart, but not much – the limitations on how many elements you can move each turn, and how you can move them, ensure this.

I have to give DBA 10 points. The best game I’ve played so far in this series, by far.As I go along I will be interested to see if other games equal it.

Game Subject Designer Date Blog post Score/10
De Bellis Antiquitatis (DBA) 3.0 Ancient and medieval battles with figures Phil and Sue Barker 2014 (first edition 1990) History games 7 10
History of the world Civilisation Ragnar Brothers 1993 History games 6 4
Origins Evolution (human) and civilisation Phil Eklund 2007 History games 5 6
American Megafauna Evolution (animals) Phil Eklund 1997 History games 4 4
Evolution Evolution (animals) Dominic Crapuchettes, Dmitri Knorre, Sergei Machin 2014 History games 3 5
Эволюцияи Evolution (animals) Dmitri Knorre 2010 History games 2 1
Primordial Soup Evolution (amoebas) Doris and Frank 1997 History games 1 3

Electricity pricing in Mexico City in the 1950s (according to Señora C)

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(London, 2017)

Señora C at a tea party in Mexico City: “You don’t pay for the current you consume, you pay for the number of sockets you have in the house. Of course the system is quite mad. It comes to as much for a ballroom chandelier blazing away all night with hundreds of watts as for the bulb on your attic steps. So far so bad. Now comes the collector, who is so ill-paid that he couldn’t exist without bribes, literally not exist. You have just taken a house, he goes into your living-room and counts the sockets – ceiling-light, standing lamp, side lamps, unos, dos, tres, cuatros… “Nonsense”, he says, “you must put in one point and connect all your lights with extension wires.” It saves you four-fifths of the bill, and you split the saving. This is where your troubles begin. The one point is overstressed, your lights fuse, you keep tripping over wires. Then a controller appears and threatens to denounce you for what he quite correctly calls fraud. You bribe him as expected, and at the end of the year you are fined by the company anyhow. If you refuse this arrangement to begin with – we all did – you never get any current at all.”

(Sybille Bedford, A visit to Don Otavio – one of my favourite travel books)

Writing is thinking; Philip II of Spain

public spider Bxl train Bxl-Koln 315.JPG(Brussels, 2015)

For Netherlandish reasons I’ve been reading a biography of Philip II, king of Spain in the sixteenth century, by Robert Kamen.

Philip’s deprecators called him the Spider of the Escorial. Kamen isn’t a deprecator but he shows that Philip spent much time at the Escorial palace, which he had built outside Madrid; that he liked to do business in writing; and that his handwriting meets the dictionary definition of spidery: consisting of thin, dark, bending lines, like a spider’s legs.

(I suspect, though, that then and later, everyone wrote like that. Here, for example, are pages from the will of Travelling Companion’s great-grandfather.

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I suspect that no-one wrote in rounded letters like this:

public writing Leo ich liebe dich Ahrweiler 215.JPG(Leo ich liebe Dich– Leo I love you – Ahrweiler, Germany, 2015);

La révolution ça se passe pas que sur les écrans ! public writing Bozar 617.JPG(La révolution ça se passe pas que sur les écrans– the revolution is not only televised – Brussels, Belgium, 2017),

or in square letters like this:

public writing LA MANERA DE HACER ES SER Oviedo 816.JPG(La manera de hacer es ser– the way to do is to be – Oviedo, Spain, 2016)

public writing FUCK RULES LETS ART Levkas 817.JPG(Fuck rules let’s art – Levkas, Greece, 2017)

public writing DRESS HER LIKE A SQUIRRELL Manarola 516 railway tunnel.JPG(Dress her like a squirell – Manarola, Italy, 2016)

public writing I AM NOT KATE BUT I LOOK LIKE HER Orsha 618.JPG(I am not Kate but I look like her– Orsha, Belarus, 2018)).

I’m digressing.

I think Philip worked this way, in writing, out of shyness. According to Kamen, “Unlike other European monarchs, he preferred information to be given not verbally but in written form. Council meetings, for instance, were normally held without him: ‘He never attends the discussions of his councillors,’ ambassadors observed in the first decades of his reign…. When Vàzquez [his secretary] in 1576 suggested that in several matters it might be quicker to conduct business orally with his ministers, he conceded that it might be a good idea. ‘But,’ he said, ‘my experience of nearly thirty-three years dealing with affairs, is that it would be onerous to have to listen to them and afterwards see them to make a reply, and much worse with those who speak a lot.’”

At least, Philip wrote fast. “One night in April 1578 he had just finished a quantity of papers for his secretary at 9.30 p.m. when he was handed yet another report. He continued what he was writing and then scribbled his protest: ‘Now they’ve given me another file from you. I have neither the time nor the head to look at it so I won’t open it until tomorrow. It’s past ten and I haven’t had dinner and my table is full of papers for tomorrow; I can’t manage any more for now.’ In that half an hour his hand wrote exactly 468 words.”

Nevertheless his centralised system, the many matters touching his broad empire that had to wait for his written decision, made things slow. Granvelle, the viceroy of Naples, “quoted a previous viceroy as saying that ‘if one had to wait for death he would like it to come from Spain, for then it would never come’”.

(At A-level I studied 17th-century European history. I have remembered for forty years a quote I learned then, If death came from Spain, we would all be immortal. Is this a different translation of the same remark, or was it a cliché? Googling, I find yet another version attributed to Granvelle himself: If death came from Spain, I should be immortal. I suspect that Kamen is more reliable than Mr Google or the source used by my teenage self.)

For Philip, writing was thinking. “The king’s annotations on correspondence were a manner of thinking aloud, rather than a deliberate baring of feelings. He did not invite an answer. ‘There is no need to reply,’ he scribbled once to Vàzquez. ‘I am writing only to relax from weighty matters with you.’

For my part, face to face is how I like decisions to be come to and to be communicated.

(The European Commission’s Joint Research Centre, for which I’ve worked since March, has six sites in five countries. I am still learning the skills you need to work “face to face” when meetings are by videoconference.)

But I like to write too.

I write in my diary for ten minutes most mornings, about anything, about buses, about Brexit. When I don’t write it, I feel things getting mixed up. For me, writing certainly is thinking.

(For example, the other day I made another attempt to divine how Brexit might come out. It was only when I was writing down my conclusion that a general election in the autumn was likely that I realised that Mr Johnson or Mr Hunt could alternatively offer Parliament No Deal subject to a Second Referendum.)

No thought is properly thought till you’ve tried to write it down, I find. Often, writing it down, I discover that my pretty thought has holes in it.

(Andrés Neuman, How to travel without seeing, about a book tour in Latin America: A journal supposedly reflects our thoughts, experiences and emotions. Not at all. It creates them. If we didn’t write, reality would disappear from our minds. Our eyes would remain empty.)

When I was 14 I would sneak into my father’s study to get onto his typewriter. Later I got my own typewriter and learnt to touch type. I’m not sure why I did this, perhaps to contribute to a school wargaming magazine. Typing is the only manual skill I have and it has served me well. In my diary I typically write forty words a minute.

But handwriting is slower than typing. At the start of last year, over a few days, I  wrote my diary longhand. I liked it physically, but my word count fell to twenty-five a minute. And, writing a diary is freer than writing for work. For work I think I’ve done well if I manage thirteen words a minute – and that’s typing. For work the Spider was managing sixteen, longhand. Not bad.

public spider and access to bridge Bilbao 1216.JPG(Bilbao, Spain, 2016)

PS I recently read Ann Patchett’s collection of essays, This is the story of a happy marriage. Until her novel Bel Canto made it big, she made her living writing 800 or 900 word articles for magazines. I’ve since been feeling inferior because my blogs boil down to half that.  I’ve made this one longer. It wanders.